home *** CD-ROM | disk | FTP | other *** search
-
-
- IECC GUIDELINES and FAQ
- Revised: 08/3/97
-
- Published by the International Email Chess Club
- Devoted solely to E-Mail Correspondence Chess
-
- *+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
-
- Contents: 1. IECC Staff Contact List
- 2. About IECC
- 3. Joining IECC
- 4. Conduct
- 5. Ratings
- 6. Events
- 7. Rules of Play/Time Controls
- 8. Vacations and Interruptions in Play
- 9. Transmission of Moves
- 10. Arbitration
- 11. Game Reports
- 12. History of IECC and FAQ
- 13. General Recommendations
- 14. WEB and FTP Sites
- 15. Staff members who did the great arduous work.
- Ray Phillips
- George Angus
- Heiner Theofel
- Kyle Evans
-
- 1. IECC Staff Contact List
-
- Name Title Email Address
- ---------------- ---------------- -------------------------
- Kyle Evans CEO kyle@jump.net
-
- Lisa Powell Senior Advisor drpowell@uoguelph.ca
-
- Raouf El-Messiry Executive VP Raouf@ThePentagon.com
-
- Chuck Smith VP csmith@fishnet.net
- Geri Newell Assistant VP dusty@mnsi.net
- * New Member Program
-
- Michael Thayer TD mthayer@ix.netcom.com
- * Trios and Quads
-
- Ron Marshall TD ronm@bcgrizzly.com
- James Shires TD shiresj@apci.net
- Andy Richard Assistant TD andyr@atcon.com
- James Smith Assistant TD JOSJR@msn.com
- * Two-Game Matches
-
- Phil Hildenbrandt TD cabbie@gtii.com
- Houston Henkes Assistant TD HPKD@aol.com
- * Pyramid Challenge Ladder
-
- Joseph Wenger TD YOSHELW@worldnet.att.net
- Rick Stein Assistant TD shultz@net.bluemoon.net
- *Thematics
-
- Art Malm TD AMalm55376@aol.com
- David Gill Assistant TD dgill9@idt.net
- Ben Kriechel Assistant TD B.Kriechel@student.unlmaas.nl
- Marc Gagne Assistant TD dg708@freenet.carleton.ca
- * Class Events
-
- Don Camper TD kingpawn@ctd.com
- J-P Picchiottiino Assistant TD jpp1@erols.com
- *Knockout Tournaments
-
- Heiner Theofel TD theofel@MPA.Uni-Stuttgart.DE
- Raouf El-Messiry TD Raouf@ThePentagon.com
- *Swiss Tournaments
-
- Toshi Takeuchi VP takeuchi@cgl.ucsf.edu
- *Chess Academy
-
- Ray Phillips Senior Arbitrator rphillip@north.island.net
- Dan Phillips Arbitrator danno@online.bc.ca
- Howard Davies Arbitrator Howard@roslyn.demon.co.uk
- Mike Power VP Communications Michael.Power@maritimes.dfo.ca
- Robert Buice VP WEB Communications super295@pop.uky.edu
- Ken Field SR VP IECC Archives kenfield@osha.igs.net
- George Angus VP Game Reports parlance@intermind.net
-
- 2. About IECC
-
- 1.1 The International Email Chess Club [IECC] provides chess
- players with access to the opportunity to play rated email
- chess games with people all over the world in a friendly
- environment.
-
- 1.2 Membership is free. However, to ensure the future of IECC,
- we encourage members to volunteer their services. Please
- contact CEO Kyle Evans if you are able to help out.
-
- 1.3 Fast, easy New Member Program to help those new to
- chess-via-email conform to IECC standards.
-
- 3. Joining IECC
-
- 2.1 To join IECC, email the following to:
- Geri Newell <dusty@mnsi.net>
- Asst VP, New Member Program
-
- All questions must be answered!
-
- a> First and last name
- b> Internet address <----- if more than one, prioritize!
- Please note: FirstName LastName must be included in
- the From address line.
- c> Country
- d> Estimated rating [see section 5]
- e> If you have previously played with a chess-via-email
- organization, please submit a copy of the moves record
- of a game you have played via email. If your moves record
- does not conform to the IECC standard, you must join our
- brief New Member Program.
- f> Do you have access to Usenet's
- rec.games.chess.play-by-email newsgroup?
-
- 4. Conduct
-
- 3.1 Players who withdraw from an event shall notify their
- opponents, CEO Kyle Evans, and the TD. Failure to do
- so may result in the loss of membership.
-
- 3.2 Anyone involved in illegal activities will be subject to
- loss of membership.
-
- 3.3 Your opponents and the IECC Staff are to be treated
- courteously. Disregard for this rule may result in the
- loss of membership.
-
- 3.4 Any member of IECC who does not respond to inquiries from
- an IECC Staff member is subject to loss of membership.
-
- 5. Rating levels
-
- 5.1 Eight rating categories:
-
- Category 1 - Senior Master: 2400+
- Category 2 - Master: 2200-2399
- Category 3 - Expert: 2000-2199
- Category 4 - Class A 1800-1999
- Category 5 - Class B 1600-1799
- Category 6 - Class C 1400-1599
- Category 7 - Class D 1200-1399
- Category 8 - Class E 1000-1199
-
- Please note that for pairing purposes, you may be paired
- above or below your rating, within a 200 point rating
- differential.
-
- Example: a 2050 player may be paired against
- an 1850 player or a 2250 player.
-
- Exception: Thematics are open events where players with
- significantly different ratings may be paired
- against each other.
-
- 5.2 Algorithms
-
- Formulas are similar to those used by USCF and CFC.
-
- Please note: National ratings with appropriate conversions
- can apply. Subject to correction/revision, the
- following adjustments are believed to be appropriate.
-
- Quebec [FQE] : Add 100 points
- England : Multiply 3-digit rating by 8; add 700
- Netherlands : Add 150 points
- Norway : Add 180 points
- Sweden : Add 200 points
- ELO : Add 100 points
- FIDE : Add 50 points
- DWZ (Deutsche Wertungszahl) = 2840 - 8 [or 7.5] * INGO
- For strong players ELO = DWZ
-
- The minimum starting rating is 1000.
-
- Further information about the equivalencies of rating
- systems of other national federations are welcomed!!
-
- IECC ratings are updated quickly. Also, rating changes
- are published more often -- and more quickly -- in
- rec.games.chess.play-by-email than is possible in
- federation publications.
-
- 6. Events
-
- IECC offers many forms of chess competition:
-
- * Two-Game matches
- 2 simultaneous games against one opponent.
- One as white and one as black
-
- * Trios and Quads
- mini two-game rated match tournaments of
- 3 and 4 players
-
- * Knockout Tournaments
-
- You must have played at least one rated IECC game
- before you can register for this event.
-
- 8 players, 3 rating groups.
- Round 1: 8 players paired in 2-game matches.
- Round 2: 4 survivors paired in 2-game matches.
- Round 3: 2 survivors paired in a 2-game match.
-
- KO tournaments are open tournaments.
-
- Games are rated.
-
- In the event of a draw, the lower rated player advances.
-
- * Class Rating Tournaments in 8 categories
-
- 7 or 5 players in a single round robin.
- You must have played at least one rated IECC game
- before you can register for this event.
-
- Section winners are awarded the right to play in
- one section of the next higher class anytime
- within 1 year of the completion date of the section
- won regardless of their rating at that time.
-
- * Swiss Tournaments.
-
- 12 players, 4 rounds, 3 rating groups
-
- * Pyramid challenge ladder
-
- open challenges of higher positioned players
-
- position is earned through play not by rating
-
- games are rated
-
- * Thematic Match Trios
-
- You must have played at least one rated IECC game
- before you can register for this event.
-
- Each player plays two 2-game matches
-
- Games are rated
-
- * IECC Chess Academy
-
- Rules:
- 1. Each player in an Academy two-game match plays
- two unrated games with an assigned opponent.
- Any opening.
-
- 2. Academy matches will be designated AM-1, AM-2, etc.
- Academy TD is Toshi Takeuchi.
-
- 3. Instead of ratings for Academy matches, each player
- will be given a bonus of five [5] rating points
- after each Academy game,
- subject to the following conditions:
-
- 3a. In each game either player determines the first
- critical point. This involves positional judgement,
- such as
- 3a1. Plus, minus or even material;
- 3a2. Appraisal of the position: favorable, unfavorable,
- even;
- 3a3. Assessment of the strategical aspect of a game;
- understand the position, and be aware of all threats.
- 3a4. Assessment of tactical combinations, such as:
- annihilation of defence; decoying; discovered attack;
- opening a file; xray attack; blockade; demolition of
- pawn structure, etc.
-
- Please note! We are talking about the FIRST critical point,
- not complete analysis of the entire game.
-
- 4. If a game is judged hopeless, then we suggest that
- both sides should quit that game; analyze the game;
- and start a new one.
- The idea is to think about what went wrong --
- to play games to learn and have fun.
- There is no reason to impose stress on
- winners or losers.
-
- In IECC Chess Academy, both players benefit!
-
-
- For further information regarding an event or to enter an
- event, contact the appropriate TD (Tournament Director).
- Refer to section 1.
-
- 7. Rules of Play/Time Controls
-
- 7.1 Players are free to consult chess publications or
- literature in printed or electronic form. Any other
- form of consultation must be agreed upon by both
- players and by CEO Kyle Evans prior to the start
- of the game.
-
- 7.2 All calculations of Reflection Time are based on your
- local date of receipt and transmission.
-
- 7.3 Reflection Time is the number of days from the date
- that a legal move becomes available to you on your
- server until, and including, the date you respond
- to your opponent with a legal move.
-
- For example: if your opponent's move is available to you
- on your server on July 4 and you respond on July 4 you
- accumulate zero days of Reflection Time; or, if you respond
- on July 5 you have accumulated one day of Reflection Time;
- or, if you respond on July 6 you have accumulated two days
- of Reflection Time.
-
- 7.4 IECC time controls are 10 consecutive moves in 30
- days of your own Reflection Time. 10 consecutive moves
- is represented by moves 1-10, 2-11, 3-12, etc.
-
- 7.5 You may NOT take longer than 10 days of your own
- Reflection Time for any one move.
-
- 7.6 Conditional ("if") moves are permitted in forcing
- situations to accelerate play.
-
- 7.7 Any legal move dispatched, including acceptance of any
- conditional move(s), is binding. This is the email
- equivalent of touch-move.
-
- 7.8 If an illegal or ambiguous move is sent, either by itself
- or as part of a conditional move, then, in the case of an
- illegal move, the position reverts to the game's move
- immediately preceding the illegal move, and, in the case
- of an ambiguous move, the position reverts to the
- ambiguous move.
-
- The offending player shall be charged 1 additional
- Day of Reflection Time and the illegal or ambiguous
- move must be remedied without delay.
-
- 7.9 If, in the course of a game, it is discovered that an
- illegal move has gone previously undetected, the position
- existing immediately before the illegal move was made shall
- be reinstated and the game shall be continued from that
- position.
-
- If, in the course of a game, it is discovered that an
- ambiguous move has gone previously undetected, the
- position reverts to the ambiguous move, which must be
- clarified without delay, and the game shall be continued
- from that point.
-
- No penalty is assessed to either player provided the
- correction or clarification is deemed to have been
- made by the offending player without delay.
-
- 7.10 If a player exceeds 30 Days of Reflection Time for any
- 10 consecutive moves, OR 10 Days of Reflection Time
- for any one move, the match and the calculation of
- Reflection Time are suspended. The Senior Arbitrator
- and the TD must be notified immediately.
-
- 7.11 If a situation occurs which cannot be resolved by mutual
- agreement between players, the matter should be brought to
- the attention of the Senior Arbitrator and the TD.
-
- Where possible, the match should continue unless otherwise
- directed by the Senior Arbitrator or the TD.
-
- 8. Vacations and Interruptions in Play
-
- 8.1 A player MAY be granted a leave of absence from ongoing
- games for reasons of business or vacation. The TD,
- CEO Kyle Evans and your opponents must be notified
- PRIOR to the commencement of any anticipated interruption
- in play. Requests may be denied where, in the opinion of
- CEO Kyle Evans or TD, the duration of the suspension of
- play may interfere with the timely completion of an
- event, or is deemed excessive or unfair to an opponent.
-
- 8.2 Interruptions in play, without prior notice to the TD,
- CEO Kyle Evans and opponents, due to personal or family
- illness, or other emergencies, will be accommodated by
- IECC to the extent considered reasonable.
-
- 8.3 Although a leave of absence for an equipment or access
- problem is allowed, CEO Kyle Evans and the TD must be
- notified within the 10 days permitted for a single move.
- If this is rule is not heeded, any affected game(s) may
- become subject to forfeit.
-
- 9. Transmission of Moves
-
- 9.1 Players MUST use short form English algebraic notation.
- An example is provided below.
-
- If Roger Jones and Sally Howe are playing a 2-game match:
-
- Event Name eg M-xxx Trio-xxx etc
-
- Game 1 RJ - SH
- 1.e4 e5 2.Nf3 Nc6 3.Bb5 ?
-
- Game 2 SH - RJ
- 1.d4 d5 2.Nf3 Nf6 3.?
-
- where Roger is playing White in Game 1, and Sally is
- playing White in Game 2, with Sally to move in both games.
-
- 9.2 Although allowed, a game diagram has no official standing
- and will not be used to resolve a discrepancy. It should
- not normally be included in transmissions to your opponents
- without their prior agreement.
-
- 9.3 As a minimum -- if both players agree -- only the most
- recent moves (ie your opponent's last move, any "if" moves
- accepted, and your move) need be sent.
-
- Using the following example:
-
- Event Name eg M-xxx Trio-xxx etc
-
- Game 1 RJ - SH
- 2. ... Nc6 3.Bb5 ?
-
- Game 2 SH - RJ
- 2.Nf3 Nf6 3.?
-
- 10. Arbitration
-
- 10.1 Notice for a Reflection Time Violation MUST contain the
- following information:
-
- 1. Event name and number
- 2. Your name and email address
- 3. Your opponent's name and email address
- 4. The date of the start of the game or games
- 5. The date of your last move transmission
- 6. The date(s) of any resend(s)
- 7. The game(s) record
- 8. The nature of the violation
- 9. Any other information that may be pertinent
- in assisting the Arbitrator or the TD in
- resolving the matter in a timely manner.
-
- 11. Game Reports
-
- 11.1 When a game has been completed, the winning player, or
- white in the case of a draw, must report the result --
- including the IECC PGN-format moves record. This should
- be sent to:
- Executive VP Raouf El-Messiry <Raouf@ThePentagon.com>
-
-
- 11.2 It is not necessary to submit a report for a game that
- ended by a forfeit. The Senior Arbitrator will inform the
- staff about any such games, and they will be rated when
- CEO Kyle Evans is so notified.
-
- 11.3 Game reports must be in PGN format. Below is an example
- of an IECC game in PGN format: (The game was composed
- to include as many different types of chess moves
- as possible.)
-
- [Event "KO-50.2"]
- [Site "IECC"]
- [Date "1997.04.15"] <--- Date of Start of game
- [Round "2"]
- [White "Brown, Mary"]
- [Black "Green, John"]
- [Result "1-0"]
-
- 1.e4 e5 2.Nf3 Nc6 3.Bc4 b6 4.O-O Bb7 5.d4 Qf6
- 6.c3 O-O-O 7.Nbd2 exd4 8.cxd4 Nge7 9.d5 Ne5
- 10.Qe2 N7g6 11.Ba6 Bd6 12.Nxe5 Qxe5 13.Bxb7+ Kxb7
- 14.Nf3 Qh5 15.b3 c5 16.dxc6+ dxc6 17.Bb2 Rhe8
- 18.Rfc1 Bf4 19.Rc4 Rd2 20.Qxd2 Bxd2 21.Nxd2 Nf4
- 22.e5 f5 23.exf6 Qg5 24.g3 Ne2+ 25.Kf1 Qb5
- 26.f7 Kc8 27.fxe8=Q+ Kc7 28.Rd4 Nc1+ 29.Kg1 c5
- 30.Qe3 Nxb3 31.axb3 g5 32.Rda4 c4 33.Ra6 Qa5
- 34.R6xa5 c3 35.Nc4 cxb2 36.Rd1 b1=N 37.Qe4 Nc3
- 38.Rxa7+ Kb8 39.Qb7# 1-0
-
- 11.4 The Game Report PGN Header
-
- - The square brackets [] and quotation marks ""
- are essential; a PGN program will reject the
- report without them. Additional punctuation
- (hyphens, colons, etc.) must not be used.
-
- - The lines should be in the same order as above.
-
- - The line subjects may not be substituted with
- another word. (For example, the word Round may
- not be substituted with the word Game, even
- though the latter may at times seem more
- appropriate.)
-
- - Although it is possible to include additional
- lines (ECO, ELO, etc.) the IECC does not use
- those lines, so please do NOT include them.
- It causes extra "house=cleaning."
-
- - The proper format for the Event line is as follows:
-
- - Swiss Tournaments -> [Event "Swiss 50.3"] where
- 50 is the # of the tournament and 3 is the
- round # (1,2,3,or 4)
-
- - Class Tournaments -> [Event "CL1-1997.5"] where 1
- is the level of the tournament and 1997.5 is the
- section
-
- - Pyramid games -> [Event "P-147"] where 147 is the
- # assigned to the game by the TD
-
- - Knockout Tournaments -> [Event "KO-25.2.1"]
- where 25 is the number of the tournament,
- 2 represents the round, and 1 represents the
- first game of the two played between the same
- players (the TD will decide which game is 1 and
- which is 2 when the pairings are assigned)
-
- - Two-game matches -> [Event "M-753.1"] where
- 753 is the # assigned to the match by the TD
- and 1 represents the first of the two games in
- that match (the TD will decide which game is 1
- and which is 2 when the pairing is assigned)
-
- - Trios -> [Event "Trio 375.2"] where 375 is
- the # assigned to the trio by the TD and 2
- represents the second of the two games between
- the same two players in the trio (the TD will
- decide which game is 1 and which is 2 when
- the pairings are assigned)
-
- - Quads -> [Event "Quad 38.1"] (numbers represent
- the same things as in Trios)
-
- - Thematic Trios -> [Event "TH-Trio 89.1"]
- (numbers represent the same things as in Trios)
-
- - Thematic Matches -> [Event "TH-M-74.2"] (
- numbers represent the same things as in
- Two-game matches)
-
- - The Site line is always the same: [Site "IECC"]
-
- - The Date line must contain the START date of the
- event.
-
- - The Round line should be used as follows:
-
- - For Two-game Matches, Trios, Quads, or Thematics
- it should have either "1" or "2", referring to
- whether it is the first or second of the two games
- between the same players (use the numbers assigned
- by the TD; the order in which the games end is
- irrelevant - if game 2 ends first, it is still game 2)
-
- - For Swiss and Knockout tournaments, it should indicate
- the actual round of the tournament (1,2,3,or 4)
-
- - For Class tournaments and Pyramid games the Round line
- should be omitted altogether because these are
- single-game events and they do not have rounds.
-
- - The players' names should be in the format
- "Last, First".
-
- - Please use full names -- NOT just initials.
-
- - The players' ratings and countries will be added to
- these lines AFTER the games are rated, before they
- go to IECC archives. The players themselves don't
- have to include ratings or countries.
-
- - The Result line must be "1-0" for a win for white,
- "0-1" for a win for black, and "1/2-1/2" for a draw.
-
- DOUBLE-CHECK THE RESULT TO MAKE SURE IT IS CORRECT.
- A WRONG RESULT COULD COST YOU RATING POINTS!
-
- 11.5 The Move List
-
- - The move list must be in abbreviated algebraic
- notation using English piece initials. The IECC
- New Member Program offers instruction in this
- notation for those who are not familiar with it.
-
- - Spacing is very important! A move list with extra
- spaces will be rejected by a PGN program. There
- should be NO space between the move # and white's
- move, a SINGLE space between white's move and black's
- move, a SINGLE space between black's move and the
- next move #, a SINGLE space between the last move
- and the result.
-
- - There should be NO spaces within a move. (i.e. N x d4
- is wrong)
-
- - Please see the game report example above for proper
- spacing.
-
- - Pawn captures are recorded in the format "exd4", but
- NOT "ed", "exd", or "ed4".
-
- - En passant captures are NOT specially designated.
- i.e. Do not include the letters "ep" after the move.
-
- - Promotions are recorded in the format "d8=Q", but NOT
- "d8Q" or "d8(Q)".
-
- - Castling must be recorded using the capital letter O,
- and NOT the number zero (0). Correct is O-O or O-O-O,
- but NOT 0-0 or 0-0-0. To a person reading the PGN there
- may be little difference, but a PGN program will reject
- the castling move recorded with zeros.
-
- - All captures must include an "x". For example: Nxd6,
- but NOT just Nd6 or N:d6.
-
- - All moves that give check, even if the check is
- incidental, must have a "+" after the move, without
- a space in between.
-
- - Checkmate must be indicated by "#", but not "++" or "mate".
-
- - If two identical pieces can move to the same square,
- differentiate between them by file letter only. If they
- are on the same file, then use rank number only. This
- letter or number should come right after the initial of
- the piece and should NOT be contained in brackets. For
- example: Nge7, R6xa5 - but not N(g)e7 or Ra6xa5
-
- - Move numbers must be followed by a period.
- For example: 4.Bh5, but not 4Bh5 or 4 Bh5
-
- - The same result that is in the Result line of the header
- must also be at the end of the movelist, but here it
- should not be in quotation marks or brackets. For
- example: 1-0, but NOT "1-0", (1-0), [1-0], etc.
-
- - Technically, resigning or drawing is not a move. If the
- game ends after black's move, the result should NOT be
- preceded by a move #. For example: 38.Rf6 Qh7 0-1,
- but NOT 38.Rf6 Qh7 39.0-1
-
- - Words such as "resigns", "stalemate", "draw by repetition",
- etc. must NOT be included at the end of the move list,
- or anywhere in the game report for that matter.
-
- - Annotations (!, ?, etc.) must not be included in the
- move list.
-
- 12. History of the IECC and FAQ
-
- 12.1 What is the origin of IECC?
-
- Early in 1995, several chess players in IECG --
- which Lisa Powell started at the beginning of 1994 --
- asked her to start a new, smaller, more intimate
- organization with a different format than IECG.
- Lisa placed a notice in what was then Usenet's
- rec.games.chess newsgroup. The idea proved popular,
- as indicated by the rapid growth of IECG, and by her
- new organization: IECC.
-
- 12.2 What is the purpose of the IECC?
-
- * To continue to provide chess players throughout the
- world with the opportunity to compete and meet new
- chess friends in the context of an organization that
- does not require fees for membership and the rating of
- games. Players are required to have their own access
- to Internet, or the ability to use the reliable
- Internet address of a relative or friend.
-
- * To provide a wide variety of activities for the
- enjoyment of chess.
-
- 12.3 What are the goals of IECC?
-
- * To gain further recognition in the world's chess
- community so that all members can enjoy that measure
- of status of belonging to an international
- chess-by-email organization which is large enough
- to provide interesting chess competition, and
- small enough to cater to the needs of the membership.
-
- * To provide new and interesting forms of chess
- competition, such as IECC'c Thematics competition.
-
- 12.4 What relationship does IECC have with IECG.
-
- None officially. IECG members have reorganized.
-
- 12.5 What relation does IECC have with ICS or other services
- for on-line chess?
-
- None, though many IECC players do play blitz chess
- via such services.
-
- 12.6 Does IECC have any interaction with FIDE, ICCF,
- or with national chess federations such as USCF or CFC?
-
- None.
-
- 12.7 New players frequently ask:
- "What is a good number of games to start?"
-
- Difficult to answer without knowing the player's
- available hobby time, other commitments, and
- threshold of stress. Start with a minimum of games,
- and please discuss the specifics of your situation
- with CEO Kyle Evans.
-
- 12.8 Do I have to read my email and respond on weekends?
-
- No, but you must keep the standard pace: 10 moves
- in 30 days.
-
- 12.9 Am I going to get flagged if I am confronted with other
- commitments / job change/ a rush project / an-exam /
- a-week's-vacation / a family-crisis?
-
- You will not get flagged
- IF -- repeat -- IF you advise your opponent and
- CEO Kyle Evans, requesting an adjournment, with a copy
- of that message sent to the TD.
-
- In short, adjournments are permissible -- but ONLY IF
- the above persons are notified, and the notification
- confirmed.
-
- 12.10 How do I keep the game(s) going if my opponent won't move?
-
- Notify the Senior Arbitrator and TD with full details as
- described in section 10.
-
- 12.11 How do I and my opponent resolve typographical errors?
- (touch-move?)
-
- Please refer to sections 7.7 through 7.9
-
- 13. General Recommendations
-
- The following guidelines are highly recommended.
-
- 13.1 Each player should maintain a complete written
- record of each game. It is valuable in the event
- of a dispute. This record should include the dates
- that you started your games.
-
- 13.2 Players are similarly asked to keep copies of their
- last ten moves messages, sent and received, to
- assist in settling disputes.
-
- 13.3 Players are encouraged to set up a resend policy
- early in the game. If a message then goes missing,
- the game can be continued with a minimum cost of
- time and trouble. Three or four days is a reasonable
- standard.
-
- 14. WEB and FTP Sites
-
- You can get the latest IECC news updates including games,
- tournaments, and bulletins from:
-
- 1- news group rec.games.chess.play-by-email
-
- 2a- ftp site at ftp://ftp.pitt.edu/group/chess/NEWS
- and
- 2b- //ftp.pitt.edu/group/chess/Collections/PGN
- and //ftp.pitt.edu/group/chess/Collections/PGN
- (look for iecc* files in pgn format)
- or //ftp.pitt.edu/group/chess/Collections/CA
- (look for iecc* files in Chess Assistant format)
- and //ftp.pitt.edu/group/chess/Collections/CB
- (look for iecc* files in Chess Base format)
-
- or http://www.pitt.edu/~schach and mouse on FTP Site,
- then on Chess News.
-
- IECC files all begin with the text 'iecc'.
-
- 3- IECC World Wide Web page at:
- http://kerouac.pharm.uky.edu/rgbIECC/IECC.html
-
-
-
-
-
-
-
-
-